These days the popularity of violent video games have caused major controversy. Parents and experts feel that some games are just too violent. They have begun to demand that the government regulate the sale of these games to protect childern. However I strongly believe that violent video games do not cause an increase in aggression in adolescents. Furthermore, the forceful plan by the government is a reaction to an exaggeration of the effects of violent video games and these worries are unfounded.
Looking past the violent contents, video games have several positive aspects. Based on my experience, video games can push children's competence to the limit by forcing them to master a certain ability to overcome the obstacles in a game. For example, "Tom Clancy's Rainbow Six" series require teamwork. The player acts as the leader of an elite anti-terrorist squad consisting of members. At the beginning of the game players can choose how to infiltrate the terrorist compound. They can plant an explosive on the door, use a fast rope from the rooftop or simply breach into several doors to create a surprise assault.
These options will ignite the sense of logical thinking and strategy formations in ways which formal education does not. Aside from the cognitive aspects, video games are also a tool for social interaction. Friendships can be developed through playing video games and ultimately keep friendships away from drug use and violent activities. Many of the most popular video games today have either a multiplayer or online mode.
For example, I've made friends with several Japanese and many Americans by playing "Call of Duty 4" online. This game focuses on eliminating the other team so teamwork has a major role in succeeding in the game. With a headset a combination of a headphone and a microphone , my team members and I discuss and plan strategies effectively.
We also talk about our backgrounds as well, getting to know each other while playing. Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills. For some people, starting a conversation with a stranger can be really tough and video games have helped me learn how to.
On the other hand some people, although they already know some of the positive aspects of video games, still believe that the negative aspects will overcome the positive aspects. Additionally, although violent video games might expose children to violent behavior, the amount of violence is often not as great as seen in popular movies and television. The news is filled with stories of war and murder, and nearly every movie contains some form of violence.
Plus, these two media's are different from video games in a very important way because they involve real people and not computer-generated characters. Williams also pointed out that, besides playing violent games, genetics and environmental aspects along with self-control must be considered as some of the factors that contribute to an increase in aggressiveness. Genetics play a huge role in a person's personality.
Some people have a tendency to be more rebellious and aggressive. More importantly, easier access to firearms in several countries can lead to violent thoughts and behaviors.
D who made this statement during an interview with MSNBC, "Video game violence is only one risk factor for aggressive behavior in the real world. They will still get their hands on those games that they desire, whether from a parent, sibling, or older friend. Making violent video games illegal or restricting the sale of violent video games result in an increase children's curiosity about such games and make the child want to play it more so that he or she can see form himself what all the controversy is about.
I think that the responsibility lies within the parent and not the government. Thing that struck me the most: A professional essay, at the very least, gives the illusion of being objective, though your essay seems entirely subjective. It will make your reviewer think twice about your integrity in the paper. Your introduction paragraph before the essay states that you essay is 'about how violent video games do not increase aggression in adolescents'.
However, you seem to prove two points. Firstly, that they do in fact increase aggression and that video games have positive aspects. These two points are, of course, true to some extent but if you are trying to show the opposite then your essay does a poor job.
I don't want to outright criticise you and you are right in saying that video games may not be the main culprit but it's just that the essay doesn't really do what you say it will which technically means it is a bad essay.
Generally, when people write essays they are coloured by their personal view and when it comes to gamers and the violence issue then we tend to get fired up.
Take a step back and really think about what you're trying to say and how you can construct your argument. AARC, 10 September, Is English your native language?
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Login Username Password or login with. Register Username Email Is English your native language? Yes No What is your profession? Student Teacher Writer Other or login with. If a child is spending most of his time in video gaming then he is bound to get socially isolated. Moreover, video games pull children away from reality.
Also, values and feelings, humbleness and acceptance will all be damaged. The children have no concepts of negotiation; in fact, the only way to settle things is violence and showing disrespect. Their feeling of success is not through positive achievements but through killing someone else. While being accused of making the players violent, video gaming can have its own positive effects too. Mental health is improved with the help of video gaming. These improvements are following instructions, planning stuff, motor skills, multitasking, situational awareness, increased memory and concentration and the list goes on.
The strong integration of concentration and dopamine neurotransmitter elevation strengthens the circuits to build the brain. According to a research, gamers outperformed non-gamers on the basis of flexibility of the brain which enhances memory capacity.
James Paul Gee relates video games to any science problem.
Persuasive Essay: Video Games Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time.
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Database of FREE video games essays - We have thousands of free essays across a wide range of subject areas. Sample video games essays! Argumentative Essay: Video games, beneficial or detrimental? Video Games Beneficial or Hazardous Video games have been a growing phenomenon since the mid 's. With the vast improvements in technology the video gaming industry had evolved from simple two dimensional games to realist, fast paced, life like experiences. Along .
Below given is a custom written essay sample, explaining some pros and cons of video gaming. Be sure to use this plagiarism free paper to your advantage. Essay Sample On Video Games. "Video game play may provide learning, health, social benefits." American Psychological Association. February , Vol 45, No. 2 Essay on Video Games and Violence: Cause, or Scapegoat? - It seems like everything coming out about video games is bad. A student tried to kill his fellow classmates, and he was an avid Call of Duty player.